• The Player Plague
  • The Player Revolt
  • The Player Blackout

Capes Online

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Available in:
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Synopsis

From Book 1:

In 2043, Capes Online is the biggest, most popular VRMMORPG in the world. With over one billion active players and counting, gamers can become brave Heroes or cunning Villains, their every choice determining their Alignment. Everyone wants to play this game and almost everyone does.

Except for 25-year-old police officer Nyle Maxwell, who can't log out. Killed in a car accident on his first day on the job, Nyle gets his mind uploaded to Capes Online to save his life. But the one way mind-to-game upload process means Nyle can never return to his physical body in the real world. Nor is he allowed to contact his friends and family outside the game or else he risks deletion by the secretive government organization that put him in the game in the first place.

Things get even worse when a villain known as Dark Kosmos takes over Capes Online not long after Nyle's arrival. Trapping all of the players in the game and cutting off all contact with the real world, Dark Kosmos targets Nyle for death.

Now Nyle must become a true superhero and save his fellow players from Dark Kosmos while adjusting to his new digital life. All of which would be much easier if he didn't have a hyperactive sidekick overly fond of puns or if he even wanted to be here in the first place.

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