The Year's Best Science Fiction: Thirty-First Annual Collection
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Synopsis
In the new millennium, what secrets lay beyond the far reaches of the universe? What mysteries belie the truths we once held to be self evident? The world of science fiction has long been a porthole into the realities of tomorrow, blurring the line between life and art. Now, in The Year's Best Science Fiction: Thirty-First Annual Collection the very best SF authors explore ideas of a new world in the year's best short stories. This venerable collection brings together award winning authors and masters of the field such as Robert Reed, Alastair Reynolds, Damien Broderick, Elizabeth Bear, Paul McAuley and John Barnes. And with an extensive recommended reading guide and a summation of the year in science fiction, this annual compilation has become the definitive must-read anthology for all science fiction fans and readers interested in breaking into the genre.
Release date: July 15, 2014
Publisher: St. Martin's Publishing Group
Print pages: 752
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The Year's Best Science Fiction: Thirty-First Annual Collection
IAN R. MACLEOD
British writer Ian R. MacLeod was one of the hottest new writers of the nineties, publishing a slew of strong stories in Interzone, Asimov's Science Fiction, Weird Tales, Amazing, The Magazine of Fantasy and Science Fiction, and elsewhere, and his work continues to grow in power and deepen in maturity as we move through the first decades of the new century. Much of his work has been gathered in four collections: Voyages By Starlight, Breathmoss and Other Exhalations, Past Magic, and Journeys. His first novel, The Great Wheel, was published in 1997. In 1999, he won the World Fantasy Award with his novella "The Summer Isles," and followed it up in 2000 by winning another World Fantasy Award for his novelette "The Chop Girl." In 2003, he published his first fantasy novel and his most critically acclaimed book, The Light Ages, followed by a sequel, The House of Storms, in 2005, and then by Song of Time, which won both the Arthur C. Clarke Award and the John W. Campbell Award in 2008. A novel version of The Summer Isles also appeared in 2005. His most recent books are a new novel, Wake Up and Dream, and a big retrospective collection, Snodgrass and Other Illusions: The Best Short Stories of Ian R. MacLeod. MacLeod lives with his family in the West Midlands of England.
Here he tells an evocative and emotionally powerful story of someone sent on a mission to a virtual utopia reserved only for the superrich who have died on our mundane Earth, a sort of literal afterlife. It's a smart, tense, and tricky story in which the stakes are high and nothing is what it seems.
The trees of Farside are incredible. Fireash and oak. Greenbloom and maple. Shot through with every colour of autumn as late afternoon sunlight blazes over the Seven Mountains' white peaks. He'd never seen such beauty as this when he was alive.
The virtual Bentley takes the bridge over the next gorge at a tyrescream, then speeds on through crimson and gold. Another few miles, and he's following the coastal road beside the Westering Ocean. The sands are burnished, the rocks silver-threaded. Every new vista a fabulous creation. Then ahead, just as purple glower sweeps in from his rear-view over those dragon-haunted mountains, come the silhouette lights of a vast castle, high up on a ridge. It's the only habitation he's seen in hours.
This has to be it.
Northover lets the rise of the hill pull at the Bentley's impetus as its headlights sweep the driveway trees. Another turn, another glimpse of a headland, and there's Elsinore again, rising dark and sheer.
* * *
He tries to refuse the offer to carry his luggage made by the neat little creature that emerges into the lamplit courtyard to greet him with clipboard, sharp shoes and lemony smile. He's encountered many chimeras by now. The shop assistants, the street cleaners, the crew on the steamer ferry that brought him here. All substantially humanoid, and invariably polite, although amended as necessary to perform their tasks, and far stranger to his mind than the truly dead.
He follows a stairway up through rough-hewn stone. The thing's name is Kasaya. Ah, now. The east wing. I think you'll find what we have here more than adequate. If not … Well, you must promise to let me know. And this is called the Willow Room. And do enjoy your stay …
* * *
Northover wanders. Northover touches. Northover breathes. The interior of this large high-ceilinged suite with its crackling applewood fire and narrow, deep-set windows is done out in an elegantly understated arts-and-craftsy style. Amongst her many attributes, Thea Lorentz always did have excellent taste.
What's struck him most about Farside since he jerked into new existence on the bed in the cabin of that ship bound for New Erin is how unremittingly real everything seems. But the slick feel of this patterned silk bedthrow … The spiky roughness of the teasels in the flower display … He's given up telling himself that everything he's experiencing is just some clever construct. The thing about it, the thing that makes it all so impossibly overwhelming, is that he's here as well. Dead, but alive. The evidence of his corpse doubtless already incinerated, but his consciousness—the singularity of his existence, what philosophers once called "the conscious I," and theologians the soul, along with his memories and personality, the whole sense of self which had once inhabited pale jelly in his skull—transferred.
The bathroom is no surprise to him now. The dead do so many things the living do, so why not piss and shit as well? He strips and stands in the shower's warm blaze. He soaps, rinses. Reminds himself of what he must do, and say. He'd been warned that he'd soon become attracted to the blatant glories of this world, along with the new, young man's body he now inhabits. Better just to accept it that rather than fight. All that matters is that he holds to the core of his resolve.
He towels himself dry. He pulls back on his watch—seemingly a Rolex, but a steel model, neatly unostentatious—and winds it carefully. He dresses. Hangs up his clothes in a walnut panelled wardrobe that smells faintly of mothballs, and hears a knock at the doors just as he slides his case beneath the bed.
"Yes? Come in…"
When he turns, he's expecting another chimera servant. But it's Thea Lorentz.
* * *
This, too, is something they'd tried to prepare him for. But encountering her after so long is much less of a shock than he's been expecting. Thea's image is as ubiquitous as that of Marilyn Monroe or the Virgin Mary back on Lifeside, and she really hasn't changed. She's dressed in a loose-fitting shirt. Loafers and slacks. Hair tied back. No obvious evidence of any make-up. But the crisp white shirt with its rolled up cuffs shows her dark brown skin to perfection, and one lose strand of her tied back hair plays teasingly at her sculpted neck. A tangle of silver bracelets slide on her wrist as she steps forward to embrace him. Her breasts are unbound and she still smells warmly of the patchouli she always used to favour. Everything about her feels exactly the same. But why not? After all, she was already perfect when she was alive.
"Well…!" That warm blaze is still in her eyes, as well. "It really is you."
"I know I'm springing a huge surprise. Just turning up from out of nowhere like this."
"I can take these kind of surprises any day! And I hear it's only been—what?—less than a week since you transferred. Everything must feel so very strange to you still."
It went without saying that his and Thea's existences had headed off in different directions back on Lifeside. She, of course, had already been well on her way toward some or other kind of immortality when they'd lost touch. And he … Well, it was just one of those stupid lucky breaks. A short, ironic keyboard riff he'd written to help promote some old online performance thing—no, no, it was nothing she'd been involved in—had ended up being picked up many years later as the standard message-send fail signal on the global net. Yeah, that was the one. Of course, Thea knew it. Everyone, once they thought about it for a moment, did.
"You know, Jon," she says, her voice more measured now, "you're the one person I thought would never choose to make this decision. None of us can pretend that being Farside isn't a position of immense privilege, when most of the living can't afford food, shelter, good health. You always were a man of principle, and I sometimes thought you'd just fallen to … Well, the same place that most performers fall to, I suppose, which is no particular place at all. I even considered trying to find you and get in touch, offer…" She gestures around her. "Well, this. But you wouldn't have taken it, would you? Not on those terms."
He shakes his head. In so many ways she still has him right. He detested—no, he quietly reminds himself—detests everything about this vast vampiric sham of a world that sucks life, hope and power from the living. But she hadn't come to him, either, had she? Hadn't offered what she now so casually calls this. For all her fame, for all her good works, for all the aid funds she sponsors and the good causes she promotes, Thea Lorentz and the rest of the dead have made no effort to extend their constituency beyond the very rich, and almost certainly never will. After all, why should they? Would the gods invite the merely mortal to join them on Mount Olympus?
She smiles and steps close to him again. Weights both his hands in her own. "Most people I know, Jon—most of those I have to meet and talk to and deal with, and even those I have to call friends—they all think that I'm Thea Lorentz. Both Farside and Lifeside, it's long been the same. But only you and a very few others really know who I am. You can't imagine how precious and important it is to have you here…"
* * *
He stands gazing at the door after she's left. Willing everything to dissolve, fade, crash, melt. But nothing changes. He's still dead. He's still standing here in this Farside room. Can still even breathe the faint patchouli of Thea's scent. He finishes dressing—a tie, a jacket, the same supple leather shoes he arrived in—and heads out into the corridor.
Elsinore really is big—and resolutely, heavily, emphatically, the ancient building it wishes to be. Cold gusts pass along its corridors. Heavy doors groan and creak. Of course, the delights of Farside are near-infinite. He's passed through forests of mist and silver. Seen the vast, miles-wide back of some great island of a seabeast drift past when he was still out at sea. The dead can grow wings, sprout gills, spread roots into the soil and raise their arms and become trees. All these things are not only possible, but visibly, virtually, achievably real. But he thinks they still hanker after life, and all the things of life the living, for all their disadvantages, possess.
He passes many fine-looking paintings as he descends the stairs. They have a Pre-Raphaelite feel, and from the little he knows of art, seem finely executed, but he doesn't recognise any of them. Have these been created by virtual hands, in some virtual workshop, or have they simply sprung into existence? And what would happen if he took that sword which also hangs on display, and slashed it through a canvas? Would it be gone for ever? Almost certainly not. One thing he knows for sure about the Farside's vast database is that it's endlessly backed up, scattered, diffused and re-collated across many secure and heavily armed vaults back in what's left of the world of the living. There are very few guaranteed ways of destroying any of it, least of all the dead.
Further down, there are holo-images, all done in stylish black and white. Somehow, even in a castle, they don't even look out of place. Thea, as always, looks like she's stepped out of a fashion-shoot. The dying jungle suits her. As does this war-zone, and this flooded hospital, and this burnt-out shanty town. The kids, and it is mostly kids, who surround her with their pot bellies and missing limbs, somehow manage to absorb a little of her glamour. On these famous trips of hers back to view the suffering living, she makes an incredibly beautiful ghost.
* * *
Two big fires burn in Elsinore's great hall, and there's a long table for dinner, and the heads of many real and mythic creatures loom upon the walls. Basilisk, boar, unicorn … Hardly noticing the chimera servant who rakes his chair out for him, Northover sits down. Thea's space at the top of the table is still empty.
In this Valhalla where the lucky, eternal dead feast forever, what strikes Northover most strongly is the sight of Sam Bartleby sitting beside Thea's vacant chair. Not that he doesn't know that the man has been part of what's termed Thea Lorentz's inner circle for more than a decade. But, even when they were all still alive and working together on Bard On Wheels, he'd never been able to understand why she put up with him. Of course, Bartleby made his fortune with those ridiculous action virtuals, but the producers deepened his voice so much, and enhanced his body so ridiculously, that it was a wonder to Northover they bothered to use him at all. Now, though, he's chosen to bulk himself out and cut his hair in a Roman fringe. He senses Northover's gaze, and raises his glass, and gives an ironic nod. He still has the self-regarding manner of someone who thinks themselves far more better looking, not to mention cleverer, than they actually are.
Few of the dead, though, choose to be beautiful. Most elect for the look that expresses themselves at what they thought of as the most fruitful and self-expressive period of their lives. Amongst people this wealthy, this often equates to late middle age. The fat, the bald, the matronly and the downright ugly rub shoulders, secure in the knowledge that they can become young and beautiful again whenever they wish.
"So? What are you here for?"
The woman beside him already seems flushed from the wine, and has a homely face and a dimpled smile, although she sports pointed teeth, elfin ears and her eyes are cattish slots.
"For?"
"Name's Wilhelmina Howard. People just call me Will…" She offers him a claw-nailed hand to shake. "Made my money doing windfarm recycling in the non-federal states. All that lovely superconductor and copper we need right here to keep our power supplies as they should be. Not that we ever had much of a presence in England, which I'm guessing is where you were from…?"
He gives a guarded nod.
"But isn't it just so great to be here at Elsinore? Such a privilege. Thea's everything people say she is, isn't she, and then a whole lot more as well? Such compassion, and all the marvellous things she's done! Still, I know she's invited me here because she wants to get hold of some of my money. Give back a little of what we've taken an' all. Not that I won't give. That's for sure. Those poor souls back on Lifeside. We really have to do something, don't we, all of us…?"
"To be honest, I'm here because I used to work with Thea. Back when we were both alive."
"So, does that make you an actor?" Wilhelmina's looking at him more closely now. Her slot pupils have widened. "Should I recognise you? Were you in any of the famous—"
"No, no." As if in defeat, he holds up a hand. Another chance to roll out his story. More a musician, a keyboard player, although there wasn't much he hadn't turned his hand to over the years. Master of many trades, and what have you—at least, until that message fail signal came along.
"So, pretty much a lucky break," murmurs this ex take-no-shit businesswoman who died and became a fat elf, "rather than a any kind of lifetime endeavour…?"
Then Thea enters the hall, and she's changed into something more purposefully elegant—a light grey dress that shows her fine breasts and shoulders without seeming immodest—and her hair is differently done, and Northover understands all the more why most of the dead make no attempt to be beautiful. After all, how could they, when Thea Lorentz does it so unassailably well? She stands waiting for a moment as if expectant silence hasn't already fallen, then says a few phrases about how pleased she is to have so many charming and interesting guests. Applause follows. Just as she used to do for many an encore, Thea nods and smiles and looks genuinely touched.
* * *
The rest of the evening at Elsinore passes in a blur of amazing food and superb wine, all served with the kind of discreet inevitability which Northover has decided only chimeras are capable of. Just like Wilhelmina, everyone wants to know who he's with, or for, or from. The story about that jingle works perfectly; many even claim to have heard of him and his success. Their curiosity only increases when he explains his and Thea's friendship. After all, he could be the route of special access to her famously compassionate ear.
There's about twenty guests here at Elsinore tonight, all told, if you don't count the several hundred chimeras, which of course no one does. Most of the dead, if you look at them closely enough, have adorned themselves with small eccentricities; a forked tongue here, an extra finger there, a crimson badger-stripe of hair. Some are new to each other, but the interactions flow on easy rails. Genuine fame itself is rare here—after all, entertainment has long been a cheapened currency—but there's a relaxed feeling-out between strangers in the knowledge that some shared acquaintance or interest will soon be reached. Wealth always was an exclusive club, and it's even more exclusive here.
Much of the talk is of new Lifeside investment. Viral re-programming of food crops, all kinds of nano-engineering, weather, flood and even birth control—although the last strikes Northover as odd considering how rapidly the human population is decreasing—and every other kind of plan imaginable to make the earth a place worth living in again is discussed. Many of these schemes, he soon realises, would be mutually incompatible, and potentially incredibly destructive, and all are about making money.
Cigars are lit after the cheeses and sorbets. Rare, exquisite whiskeys are poured. Just like everyone else, he can't help but keep glancing at Thea. She still has that way of seeming part of the crowd yet somehow apart—or above—it. She always had been a master of managing social occasions, even those rowdy parties they'd hosted back in the day. A few words, a calming hand and smile, and even the most annoying drunk would agree that it was time they took a taxi. For all her gifts as a performer, her true moments of transcendent success were at the lunches, the less-than-chance-encounters, the launch parties. Even her put-downs or betrayals left you feeling grateful.
Everything Farside is so spectacularly different, yet so little about her has changed. The one thing he does notice, though, is her habit of toying with those silver bangles she's still wearing on her left wrist. Then, at what feels like precisely the right moment, and thus fractionally before anyone expects, she stands up and taps her wineglass to say a few more words. From anyone else's lips, they would sound like vague expressions of pointless hope. But, coming from her, it's hard not to be stirred.
Then, with a bow, a nod, and what Northover was almost sure is a small conspiratorial blink in his direction—which somehow seems to acknowledge the inherent falsity of what she has just done, but also the absolute need for it—she's gone from the hall, and the air suddenly seems stale. He stands up and grabs at the tilt of his chair before a chimera servant can get to it. He feels extraordinarily tired, and more than a little drunk.
In search of some air, he follows a stairway that winds up and up. He steps out high on the battlements. He hears feminine chuckles. Around a corner, shadows tussle. He catches the starlit glimpse of a bared breast, and turns the other way. It's near-freezing up out on these battlements. Clouds cut ragged by a blazing sickle moon. Northover leans over and touches the winding crown of his Rolex watch and studies the distant lace of waves. Then, glancing back, he thinks he sees another figure behind him. Not the lovers, certainly. This shape bulks far larger, and is alone. Yet the dim outlines of the battlement gleam though it. A malfunction? A premonition? A genuine ghost? But then, as Northover moves, the figure moves with him, and he realises that he's seeing nothing but his own shadow thrown by the moon.
* * *
He dreams that night that he's alive again, but no longer the young and hopeful man he once was. He's mad old Northy. Living, if you call it living, so high up in the commune tower that no one else bothers him much, and with nothing but an old piano he's somehow managed to restore for company. Back in his old body, as well, with is old aches, fatigues and irritations. But for once, it isn't raining, and frail sparks of sunlight cling to shattered glass in the ruined rooms, and the whole flooded, once-great city of London is almost beautiful, far below.
Then, looking back, he sees a figure standing at the far end of the corridor that leads through rubble to the core stairs. They come up sometimes, do the kids. They taunt him and try to steal his last few precious things. Northy swears and lumbers forward, grabbing an old broom. But the kid doesn't curse or throw things. Neither does he turn and run, although it looks as if he's come up here alone.
"You're Northy, aren't you?" the boy called Haru says, his voice an adolescent squawk.
* * *
He awakes with a start to new light, good health, comforting warmth. A sense, just as he opens his eyes and knowledge and who and what he is returns, that the door to his room has just clicked shut. He'd closed the curtains here in the Willow Room in Elsinore, as well, and now they open. And the fire grate has been cleared, the applewood logs restocked. He reaches quickly for his Rolex, and begins to relax as he slips it on. The servants, the chimeras, will have been trained, programmed, to perform their work near-invisibly, and silently.
He showers again. He meets the gaze of his own eyes in the mirror as he shaves. Whatever view there might be from his windows is hidden in a mist so thick that the world beyond could be the blank screen of some old computer from his youth. The route to breakfast is signalled by conversation and a stream of guests. The hall is smaller than the one they were in last night, but still large enough. A big fire crackles in a soot-stained hearth, but stream rises from the food as cold air wafts in through the open doors.
Dogs are barking in the main courtyard. Horses are being led out. Elsinore's battlements and towers hover like ghosts in the blanketing fog. People are milling, many wearing thick gauntlets, leather helmets and what look like padded vests and kilts. The horses are big, beautifully groomed but convincingly skittish in the way that Northover surmises expensively pedigreed beasts are. Or were. Curious, he goes over to one as a chimera stable boy fusses with its saddle and reins.
The very essence of equine haughtiness, the creature tosses its head and does that lip-blubber thing horses do. Everything about this creature is impressive. The flare of its nostrils. The deep, clean, horsy smell. Even, when he looks down and under, the impressive, seemingly part-swollen heft of its horsey cock.
"Pretty spectacular, isn't he?"
Northover finds that Sam Bartleby is standing beside him. Dressed as if for battle, and holding a silver goblet of something steaming and red. Even his voice is bigger and deeper than it was. The weird thing is, he seems more like Sam Bartleby than the living Sam Bartleby ever did. Even in those stupid action virtuals.
"His name's Aleph—means alpha, of course, or the first. You may have heard of him. He won, yes didn't you…?" By now, Bartleby's murmuring into the beast's neck. "The last ever Grand Steeple de Paris."
Slowly, Northover nods. The process of transfer is incredibly expensive, but there's no reason in principle why creatures other than humans can't join Farside's exclusive club. The dead are bound to want the most prestigious and expensive toys. So, why not the trapped, transferred consciousness of a multi-million dollar racehorse?
"You don't ride, do you?" Bartleby, still fondling Aleph—who, Northover notices, is now displaying an even more impressive erection—asks.
"It wasn't something I ever got around to."
"But you've got plenty of time now, and there are few things better than a day out hunting in the forest. Suggest you start with one of the lesser, easier, mounts over there, and work your way up to a real beast like this. Perhaps that pretty roan? Even then, though, you'll have to put up with a fair few falls. Although, if you really want to cheat and bend the rules, and know the right people, there are shortcuts…"
"As you say, there's plenty of time."
"So," Bartleby slides up into the saddle with what even Northover has to admit is impressive grace. "Why are you here? Oh, I don't mean getting here with that stupid jingle. You always were a lucky sod. I mean, at Elsinore. I suppose you want something from Thea. That's why most people come. Whether or not they've got some kind of past with her."
"Isn't friendship enough?"
Bartleby is now looking down at Northover in a manner even more condescending than the horse. "You should know better than most, Jon, that friendship's just another currency." He pauses as he's handed a long spear, its tip a clear, icy substance that could be a diamond. "I should warn you that whatever it is you want, you're unlikely to get it. At least, not in the way you expect. A favour for some cherished project, maybe?" His lips curl. "But that's not it with you, is it? We know each other too well, Jon, and you really haven't changed. Not one jot. What you really want is Thea, isn't it? Want her wrapped up and whole, even though we both know that's impossible. Thea being Thea just as she always was. And, believe me, I'd do anything to defend her. Anything to stop her being hurt…"
With a final derisory snort and a spark of cobbles, Bartley and Aleph clatter off.
* * *
The rooms, halls and corridors of Elsinore are filled with chatter and bustle. Impromptu meetings. Accidental collisions and confusions that have surely been long planned. Kisses and business cards are exchanged. Deals are brokered. Promises offered. The spread of the desert which has now consumed most of north Africa could be turned around by new cloud-seeding technologies, yet still, there's coffee, or varieties of herb tea if preferred.
No sign of Thea, though. In a way she's more obvious Lifeside, where you can buy as much Thea Lorentz tat as even the most fervent fanatic could possibly want. Figurines. Candles. Wallscreens. Tee shirts. Some of it, apparently, she even endorses. Although always, of course, in a good cause. Apart from those bothersome kids, it was the main reason Northover spent so much of his last years high up and out of reach of the rest of the commune. He hated being reminded of the way people wasted what little hope and money they had on stupid illusions. Her presence here at Elsinore is palpable, though. Her name is the ghost at the edge of every conversation. Yes, but Thea … Thea … And Thea … Thea … Always, always, everything is about Thea Lorentz.
He realises this place she's elected to call Elsinore isn't any kind of home at all—but he supposes castles have always fulfilled a political function, at least when they weren't under siege. People came from near-impossible distances to plead their cause, and, just as here, probably ended up being fobbed off. Of course, Thea's chimera servants mingle amid the many guests. Northover notices Kasaya many times. A smile here. A mincing gesture there.
He calls after him the next time he sees him bustling down a corridor.
"Yes, Mister Northover…?" Clipboard at the ready, Kasaya spins round on his toes.
"I was just wondering, seeing as you seem to be about so much, if there happen to be more than one of you here at Elsinore?"
"That isn't necessary. It's really just about good organisation and hard work."
"So…" Was that really slight irritation he detected, followed by a small flash of pride? "… you can't be in several places at once?"
"That's simply isn't required. Although Elsinore does have many short cuts."
"You mean, hidden passageways? Like a real castle?"
Kasaya, who clearly has more important things than this to see to, manages a smile. "I think that that would be a good analogy."
"But you just said think. You do think?"
"Yes." He's raised his clipboard almost like a shield now. "I believe I do."
"How long have you been here?"
"Oh…" He blinks in seeming recollection. "Many years."
"And before that?"
"Before that, I wasn't here." Hugging his clipboard more tightly than ever, Kasaya glances longingly down the corridor. "Perhaps there's something you need? I could summon someone…"
"No, I'm fine. I was just curious about what it must be like to be you, Kasaya. I mean, are you always on duty? Do your kind sleep? Do you change out of those clothes and wash your hair and—"
"I'm sorry sir," the chimera intervenes, now distantly firm. "I really can't discuss these matters when I'm on duty. If I may…?"
Then, he's off without a backward glance. Deserts may fail to bloom if the correct kind of finger food isn't served at precisely the right moment. Children blinded by onchocerciasis might not get the implants that will allow them to see grainy shapes for lack of a decent meeting room. And, after all, Kasaya is responding in the way that any servant would—at least, if a guest accosted them and started asking inappropriately personal questions when they were at work. Northover can't help but feel sorry for these creatures, who clearly seem to have at least the illusion of consciousness. To be trapped forever in crowd scenes at the edges of the lives of the truly dead …
* * *
Northover comes to another door set in a kind of side-turn that he almost walks past. Is this where the chimera servants go? Down this way, Elsinore certainly seems less grand. Bright sea air rattles the arrowslit glass. The walls are raw stone, and stained with white tidemarks of damp. This, he imagines some virtual guide pronouncing, is by far the oldest part of the castle. It certainly feels that way.
He lifts a hessian curtain and steps into a dark, cool space. A single barred, high skylight fans down on what could almost have been a dungeon. Or a monastic cell. Some warped old bookcases and other odd bits of furniture, all cheaply practical, populate a rough
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