Synopsis
“Once this crazy ride starts, you’ll never want to get off.” —Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl
Fortune favors the strong. Veterans Erik and Rugrat just might not be strong enough yet. Of course, there's only one thing to do about that. The Second Realm is the second installment in the internationally bestselling action-fantasy adventure series, The Ten Realms.
When Erik and Rugrat entered the Ten Realms they were clueless. They only knew they had the two week curse.
Things are different in the Second Realm. Character sheets are starting to make sense. They're starting to get a handle on the crazy system called the Ten Realms. It's a place where the strong make the rules and the weak circle round the strong for some hope of protection and peace. The way Erik and Rugrat see it, there's only one thing to do in a place like that, and it sure as heck isn't groveling at the feet of someone stronger.
As they reach for every advantage they can get, they pass through the trials of the Beast Mountain Dungeon, and inadvertently become the leaders of almost two hundred people.
Now in command of the Dungeon, they don't just need more power, they need resources too. Turns out being in charge is a heavy lift. They're going to need more mana stones, more monster cores, more dungeon cores, more, more, more. Or the little bit of security they've found is going to slip right through their fingers.
Continue the adventure with Erik and Rugrat in The Second Realm, the second installment in the addictive million-copy bestselling Ten Realms series, where tactical military science fiction combat meets high-stakes LitRPG progression fantasy.
About the Series: Follow the journey of Erik and Rugrat, two combat-hardened soldiers who are transported from Earth to the mystical Ten Realms after contracting the "two-week curse." The story details their rapid adaptation to this new reality, where they utilize their military discipline and modern medical knowledge to master magic, alchemy, and smithing.
For fans of: Dungeon Crawler Carl, Cradle, Defiance of a Fall, The Primal Hunter, Solo Leveling, Hell’s Gate, Stargate, Forgotten Realms, The Light Brigade, and The Murderbot Diaries.
PRAISE FOR THE TEN REALMS series:
“Strap yourself in, collect some monster cores, and let Erik and Rugrat take the wheel. Once this crazy ride starts, you’ll never want to get off.” —Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl
“The Ten Realms is a rip-roaring adventure with a pair of hyper-competent protagonists who make the best of every opportunity in this LitRPG portal fantasy.” —Tao Wong, author of A Thousand Li
“Gritty, gutsy, and a mess of fun!” —Andy Peloquin, author of Darkblade
“An addicting Fantasy where soldiers are pulled to a new world to, level up, and conquer realms.” —Dakota Krout, author of Completionist Chronicles
"The Ten Realms is a thrilling take on fantasy built on brotherhood and exploring both new worlds and the worlds within us all." —J.M. Clarke, author of Mark of the Fool and Rune Seeker)
“I was always a fan of fantasy stories, and as ex-military protagonists go, you’ll not beat Eric and Rugrat. They’re excellently realised, fully fleshed out, and incredibly fun, join their no-nonsense approach with wonderful world building and growth, and you’ve got a recipe for a series that’ll always be one of my favourites.” —Jez Caijao, author of Rise of Mankind
Publisher: AETHON: Vault
Print pages: 555
* BingeBooks earns revenue from qualifying purchases as an Amazon Associate as well as from other retail partners.