Profile and Facts
Gwen Lark is the main character and first-person narrator of this book series. When the story begins, she is a sixteen-year-old high school junior in Vermont, USA, a self-proclaimed nerd, smart, studious, and creative, but physically awkward and bullied by her peers. In the course of the series, she grows into a confident and powerful young woman, finds true love, reunites her family, and saves two worlds—Earth and Atlantis.
But first, when an asteroid apocalypse threatens Earth, Gwen must Qualify for interplanetary rescue to the colony planet Atlantis, against impossible odds and deadly competition. Saying goodbye to her Classics professor father and former opera diva mother (who is dying from cancer), Gwen is taken to the Qualification compound along with her siblings and other eligible teens. Here she undergoes merciless physical training taught by athletic and intimidating astra daimon Atlanteans, and receives acoustic (sound) technologytraining, in preparation for deadly competition in the form of Semi-Finals and Finals. All along, she must also worry about and care for her three siblings, form friendships and alliances, deal with her sexy first crush Logan Sangre, discover another intriguing and complicated relationship, and eventually learn to lead with compassion and a purpose.
Typical of her Yellow Quadrant affiliation, Gwen is curious, inquisitive, creative, and able to think outside the box. Presented with four unique items during a Pre-Qualification personality test (sword, pen, shield, map), she chooses the map, and is assigned to Yellow Quadrant Dorm Eight at the Pennsylvania Regional Qualification Center (RQC-3).
Gwen earns the nickname “Shoelace Girl” in a moment of wildly creative thinking. During Combat class, she ends up last, without a practice weapon, and makes her own “weapon” on the spot by pulling out her shoelaces and tying them together to form a cord (Nets and Cords are the Yellow Quadrant weapons), thereby impressing her Atlantean Instructor, Xelio Vekahat.
Gwen also stands up to some of her bullies including Claudia Grito whom she defeats in a sparring match in Combat class. She also befriends the wheelchair-bound Blayne Dubois, whom she later assists in his training in Limited Mobility (LM) Forms Combat.
When Atlantean shuttles crash in a tragic incident of terrorist sabotage, Gwen “sings down” one falling shuttle using a voice command, and rescues an enigmatic Atlantean VIP, an injured high-ranking Fleet officer, Aeson Kass. In doing so, she discovers her own rare talent, the Logos voice—an ability to super-focus at the quantum level, and interact directly with the fabric of the universe.
The Logos Voice is a power voice recognized by Atlanteans since ancient times. Known as the Voice of Creation, logos anima mundi, the “soul of the world,” it puts Gwen into a rare category of humans who are able to “perceive” quantum entanglement, negate immense distances, and teleport-travel by means of Starlight. Like the ancient Atlantean princess Arlenari Kassiopei, Gwen is a “Starlight Sorceress.”
Gwen keeps her actions a secret, but instead of getting credit for rescuing Aeson Kass, she is instead blamed for the sabotage—until she proves her innocence and reveals her remarkable voice by levitating another shuttle in front of witnesses and Aeson himself (whom she finds insufferable, arrogant, dangerous, and attractive). Kass declares her an important asset for Atlantis and takes charge of her voice training.
After a month of rigorous physical training, Gwen makes some athletic progress, but barely enough. Going into Semi-Finals, ...
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