Inspired by the award-winning game, here is a spellbinding tale of intrigue, mystery, and betrayal among warlords, mages, and revolutionaries that sweeps from battlefield to throne room. . . .
MAGE KNIGHT: REBEL THUNDER
Atlantis—a floating city five hundred feet in the air—is suspended by the force of the magical Magestone. But its power comes at a price. The precious gems must be strip-mined from the earth by human and Dwarven slaves under the ruthless command of Atlantean overseers.
Sarah Ythlim, head of the Black Powder Rebels, is a woman with only one thing on her mind: the destruction of the Atlantean Empire. In secret, she plots with her cohorts to introduce a new weapon to the fight: gunpowder. Blaize is an elite Guardsman who lives to serve the Atlantean government. When his superiors discover that a rebel group plans to attack the empire, Blaize is ordered to act as a spy. But during his covert assignment, Blaize discovers that the lines between good and evil are often blurred. Now he must decide where his allegiances lie. . . .
[WIZKIDS LOGO] WWW.MAGEKNIGHT.COM
Includes an exciting new Mage Knight game scenario
Release date:
August 26, 2003
Publisher:
Del Rey
Print pages:
272
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Blaize Audrick's son, Altem Guardsman of the Atlantean Empire, squinted in the bright sunlight beating down on the arena. It was hot in the padded practice jerkins he and his squad wore. But the brilliance was worse as it glinted off the raked sand underfoot, the rising ranks of polished marble seats, the huge crystal statues of beasts and warriors. The arena seemed like a vast, shining bowl, concentrating heat and light down upon them.
"A bit easier to take from the stand than the sands," Blaize quipped.
"As though you ever sat in those seats." Utem Guardsman Jacot leaned against his pike, hawked, and spat.
Some Altems would have knocked down a subordinate for talking like that. Blaize merely shrugged. The guardsman wasn't in his usual squad, and it was doubtful that a thrashing would improve Jacot's performance in this practice bout. "I've stood at attention along those steps often enough," he answered mildly.
"Have you ever stood guard . . . ?" Colass, the rawest recruit of the four guardsmen in the arena, nodded in awe toward the Imperial Box.
"Oh, we broil often enough at the edge of the emperor's awning." Jacot's voice sounded even coarser than usual as he laughed.
"The better post is up there." He gestured to an opening inset like a cave in the gleaming marble. "That's where the Prophet-Magus watches the games--when he deigns."
Machau, the other pikeman, joined in the laughter. Blaize said nothing as he checked his crossbow. But he wondered at the orders that had brought them together--two barely competent Utems, a raw recruit . . . and himself.
The command to appear here--and what weapons to draw--had caught them all at breakfast. It might be a punishment detail. The question was, for whom?
"Looks like you've been demoted down to the level of us Utem Guardsmen, sir." Jacot's joshing tone didn't hide the nasty light of mockery in his eyes. "Guess the Powers hope you'll teach the boy something," he went on, gesturing at the weapons Blaize and Colass held.
"Utem crossbowmen have their parts to play," Blaize replied easily. On the battlefield, the Atlantean army was as powerful a machine as any mage's Technomantic creation. Hollow squares of pikemen provided the basic defensive arm, protecting mage-officers with a wall of human flesh and spears. At each corner of the square, bastions of crossbowmen and specialist troops with Technomantic weapons provided ranged fire. And once the magic blasts, lightning, and mage-fire had broken the enemy's line, the pikemen dropped their polearms, following the Altem Guardsmen to finish the job with their blades.
But an Altem Guardsman was supposed to be able to master any weapon found on the battlefield, so Blaize had practiced with crossbows and everything else available in the guardsmen's armories.
Jacot's strongest weapon, on the other hand, is his mouth. Blaize kept that thought unspoken. It was never wise to argue with squadmates before combat--even practice combat.
The fact was, Jacot and Machau looked like the awkward squad with their twelve-foot pikes. Spears that long weren't handy for guardsmen patrolling the cramped, twisting alleyways of Down Town. Short-hafted darts were better suited either as missiles or close-in weapons. And when reversed, their weighted ends worked well as truncheons on obstreperous Down-Towner heads.
Blaize turned from the wobbling pikeshafts to Colass. At least the kid seemed to know which end of his crossbow the bolt flew from.
Pikes were best against mounted troops, Blaize knew. So what would they be up against? Cavalry? Captured Orcs?
At the far end of the arena, two sets of ironbound doors swung open, and Blaize got his answer.
Mage Spawn--one tall and stocky, the other crouched and lithe. Both were covered in matted, filthy fur. But they stood on their hind legs in a monstrous parody of humanity as they blinked in the sudden sunlight. A Werebear and Werewolf, Blaize thought. We are in deep Troll scat!
The Werebear was a nine-foot slab of shaggy muscle. Its snout wrinkled as it snuffled in air, depending more on smell than on its weak eyes. Blaize could see the moment it caught human-scent in the air. The creature roared, raising its forepaws in fists larger than a man's head. The fingers spread out to reveal claws several inches long. The bear-beast's Mage Spawn companion was less demonstrative, curling in on itself while it took in the human quartet. But the Werewolf's eyes blazed like the green fires in Feshku's Pit of Perdition. And a bilious string of slobber dribbled from the corner of its mouth to steam on the hot sands--hunger-drool.
The width of the arena separated the creatures from Blaize's squad--a good hundred paces. But the Altem knew the Mage Spawn could close that distance all too soon.
These need a quick finish, Blaize told himself. Their bloodlust rises the longer they fight. Aloud, he said, "Colass, you aim for the wolf. I'll take the bigger one."
Even as he spoke, he triggered his crossbow. His bolt took the Werebear in its muscle-ridged belly. The beast raked claws across its own flesh, trying to dislodge the missile. Blaize caught his bow under one foot, using his stronger leg muscles as a lever to help him recock the weapon. He was up and reloaded as the abomination before him flung back its head and roared its rage.
Blaize's second shot drilled the beast in its throat and disappeared, penetrating flesh and entering the skull from below. That was damage even the Mage Spawn's unnatural vitality couldn't shake off. Master Werebear dropped, twitching.
Through all this, Colass' bow had wavered while he tried to force trembling hands to take aim. His shot wasn't bad--it should have caught the oncoming Werewolf in the chest. But the beast's advance was a twisting, sinuous lope--a tribute to its legendary skills at evasion.
The Mage Spawn's shoulder dipped just as Colass' shot reached him. The crossbow quarrel tore a red stripe across hairy, muscular flesh. Wolflike, the Spawn snapped at the pain. But it kept coming.
This was the moment the two pikes should have come down to threaten the beast's chest, keeping it at bay.
Instead, Jacot revealed himself to be a worse soldier than Blaize had ever expected.
"Tezla's knob," the veteran guardsman croaked. But then the blasphemy was forgotten in the wake of a worse sin. Jacot dropped his weapon and ran. Machau stared after his comrade instead of paying attention to his spear point. It wavered off-line from the Werewolf's chest. The Mage Spawn dashed in, batting the heavy pike aside. Machau held on to the shaft an instant too long.
The Werewolf was on the Utem before Machau's sword was half out of its scabbard. Still worse, even as the Werewolf's claws disemboweled him, the guardsman's body blocked Blaize's shot.
Colass tried to stand by his training, struggling with the string of his crossbow. But when Machau fell, the recruit dropped the weapon and ran for it.
Exercise over, Blaize thought in disgust, waiting for the twang of crossbow fire from the backup archers posted in the first tier of arena seats, usually followed by a volley of pointed insults for the guardsmen in need of rescue.
Neither came. Blaize glanced up to find no bowmen on duty. His squad was on its own, and the wolf-beast was almost upon him.
But it paid no attention to him, charging on in its strange, twisting lope. Blaize tried for a snap-shot, but missed as the Werewolf ran past him, focused completely on the boy. Whether he was after the one who'd caused him pain or just attracted by a running figure, Blaize had no idea. Before he could reload again, the mage-beast was on Colass.
Human screams blended with the Werewolf's triumphant snarl. Blaize unsheathed his sword and went for the furred back. All the guardsmen had been issued leaf-bladed short swords, more effective for close-in fighting on city streets than for subduing savage Mage Spawn in the arena.
A manaclevt blade would be better for this kind of butchery, Blaize thought coldly as he brought his arm down in a quick cross-slash, laying open muscle and sinew beneath the fur.
With a bellow of surprise, the beast twisted round nearly snakelike, snapping at the annoyance. Carrion breath blasted in Blaize's face, a combination of rotten meat and fresh blood. He brought his blade around again, aiming for the Werewolf's snout, already red with Colass' gore. Blaize added some of the beast's own blood to the mix as his steel bit into the Werewolf's flesh.
The monster recoiled, then leaped to the attack. Blaize dove under the threatening fangs and claws, his short sword up to administer a long, shallow graze along the Werewolf's underbelly.
Almost past, the wolf-thing's rear leg connected in a buffeting blow, sending Blaize sprawling on the burning sands. He managed to hold on to his sword and made it to his feet before the beast came at him again.
The next few moments swirled by in a wild, scrambling retreat as the Werewolf feinted and hurtled about. The wide-open space around them left the creature free to circle around the Altem, trying for an attack from the flank or rear. Blaize grimly kept turning to face the rank monstrosity, so each attack became an attempt to get past his short blade. The Werewolf didn't succeed--quite. But Blaize couldn't put the beast down. He inflicted a few more nicks and cuts, receiving some bruises, scrapes, and a bloody but shallow quartet of gashes across his back.
His padded practice jerkin had taken the brunt of that swipe. Half the garment now hung in shreds, its stuffing leaking out--except where it was soaking up the fluids leaking from Blaize.
He shook his head, trying to keep the burning sweat out of his eyes. With a comrade at his side--or at least guarding his back--he might have a better chance.
Machau is lying in a puddle of his own intestines, a cold tactical voice came from the back of Blaize's head. Colass is down and not getting up.
He was vaguely aware of a yammering voice and the sound of fists pounding on the door that had let them into the arena. So Jacot was alive--but useless.
It was up to Blaize to kill the Werewolf, and he was running out of time, energy . . . and blood. Already, he felt light-headed. Was that heat-haze coming off the arena sands, or was his vision blurring? He backed off a little more, trying to put some additional distance between himself and the Mage Spawn.
Blaize's foot came up against something--the shaft of one of the abandoned pikes. Risking a quick glance, he saw that he was halfway down the length of the spear, and that the head pointed toward the Werewolf.
It was time to roll the bones on a desperate chance. Blaize pretended to trip over the pike, dropping to one knee. Howling with triumph, the Werewolf vaulted forward. Blaize grabbed the pikestaff and hauled it up, bracing himself as best he could.
The spearhead caught the wolf-beast in the upper right chest, converting the victory howl into a bloody wheeze. But this was a war-weapon, not a hunting spear, that the Werewolf had impaled itself upon. There was no crossbar to keep it from walking its way up the weapon to reach Blaize.
And that was what, slowly, painfully, the Mage Spawn attempted to do.
Blaize retreated to the end of the pikestaff, which he braced with one foot. Then he brought his other foot down as heavily as he could on the shaft. With a hoarse bellow of pain, the Werewolf toppled. Even as it thudded to the ground, Blaize flung himself forward, blade extended.
The point of the short sword found the Werewolf's left eye and plunged in. The beast stiffened in a convulsive shudder, then lay still.
Blaize pulled his blade free and took a couple of wobbly steps back. For the past couple of minutes, his whole world had shrunk to the wolf-thing's face, its eyes, its claws, trying to judge where the next attack would come from, how it would be launched. Now Blaize stood staggering in the midst of a rapidly expanding universe. The stepped bowl of marble seats, the triumphantly posed crystal statues--Archer, Swordsman, Elf at Bay, The Wounded Troll--all seemed to act like a gigantic lens, boiling the sweat from his streaming body.
He saw stretcher-bearers kneeling in bloodstained sand, tidying Machau away, gently lifting Colass onto a litter. Farther away, a squad of guardsmen took Jacot into custody. Still farther away, arena groundsmen emerged from the menagerie doors with chains to haul away the dead Mage Spawn.
Another Altem Guard--a grizzled veteran, but in polished armor--approached Blaize across the sands.
"Guardsman Blaize, you will accompany me and report to your commander," he said. "Immediately."
Blaize saluted, then plunged his sword into the sand to clean it as best he could. He wiped off the gritty, clotted weapon on his practice jerkin, sheathed the sword, and followed.
Orders.
But also, it would be good to see Magus Emillon and report about practices that took the lives of young recruits--practices where backup guardsmen were not at their posts.
Following the headquarters guardsman, Blaize marched across the sands to a break in the arena wall, a section removed to allow them to climb up to the first row of seats. Another twelve tiers of seating slabs rose up in concentric oblongs of marble--not enough to accommodate the full population of Atlantis-in-the-Sky, but more than ample for the elite of the Empire.
Blackness yawned before them, and they stepped into the shadow of a passageway, finally emerging into sunshine at the portico surrounding the front of the arena's curved outer wall, where the paying customers--or, rather, invited guests--usually entered.
The street outside was not made of gold as the legends claimed. But the silica-rich paving stones reflected the midday sun's glare almost as harshly as the sands in the arena.
Blaize glanced back as they set off down the greatest street in the Empire. The arched facade of the arena, rising in spotless white marble, would have stood out in almost any other milieu.
But on the Golden Mile, the glittering core of the Empire's heart, the vast structure usually only got a passing glance. When Grand Magus Tezla raised four square miles of his capital five hundred feet into the air, he'd chosen the sections with the most impressive architecture. And in the 140 years since Tezla discarnated, succeeding emperors had lavished the finest building materials in the Land upon Atlantis-in-the-Sky. On this street, more than matchless marble was needed to catch the eye.
The wonders of Technomancy allowed crystals, even gemstones, to be fused or fashioned into structural elements. They passed Orien's Fountain, which seemed to be crafted from a single, tremendous piece of lapis lazuli. Visitors to the Chapel of Heroes entered through a facade of gigantic jade panels depicting warlike deeds. Tezla's soaring temple was fronted by ten enormous columns, rising not in barreled sections but as single alexandrite crystals, shining red or green as the light fell upon them.
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