Before the griefer's attacks, Marshal Henderson Trask kept order in the gritty metropolis of Krim through brute intimidation, enjoying the routine brutality of gruesome public executions and back-alley beatings as he neared retirement.
But when an assassin's arrows disrupt Trask's beloved city, followed by a mysterious griefer's devastating fires, the virtual world descends into chaos. Commerce grinds to a halt, citizens flee for their lives, and furious mobs rule the streets. Both the grid and Trask's peaceful retirement plans are threatened with permanent deletion.
Facing rampant destruction of all he holds dear, Trask springs into action to solve the case or die trying. And then die again. And again. It's a virtual world, so all death gives you is a two-week time out.
Trask navigates escalating dangers in a desperate bid to save his city, his purpose, and his very life in this virtual world. But the overlooked clues point to an unlikely suspect who is not what they seem.
Can Trask uncover the truth before the total annihilation of the virtual world and his chosen way of life? Krim Times is a delightfully satirical mystery perfect for fans of gritty, futuristic thrillers.
Tag along on a zany medieval manhunt where danger lurks around every castle corner, and the hardboiled detective eyes your lunch!