Into the Real

Into the Real

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Synopsis

NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokemon Go.

Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people.

As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted?

What do you do when a game and real life merge?

About John Ringo:
“. . . the thinking reader’s zombie novel . . . Ringo fleshes out his theme with convincing details . . . the proceedings become oddly plausible.”—Publishers Weekly on Under a Graveyard Sky

“[Ringo’s work is] peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse.”—Library Journal

“Explosive . . . fans . . . will appreciate Ringo’s lively narrative and flavorful characters.”—Publishers Weekly

“. . . practically impossible not to read in one sitting . . . exceedingly impressive . . . executed with skill, verve, and wit.”—Booklist

“Crackerjack storytelling.”—Starlog

Release date: April 5, 2022

Publisher: Baen

Print pages: 400

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