Mythical beasts. Feuding warlords. A grave labyrinth.
From a thrilling playtest to a terrifying turn of events, Ray finds himself stuck in a virtual realm.
His dreams of a fantasy adventure soon become a perilous reality. Because the world of Valka may be virtual, but the dangers are quite real.
When a charming NPC grabs his gaze, she becomes his guide to the forge, unlocking the realm of armor and weapon crafting. Little does he know, she's no ordinary character. And she’d be risking everything by joining Ray in his epic journey.
Forming vital alliances with bandits, exploring musty crypts, and befriending werewolves will require him to muster his courage, all in a bid to get back to the real world. With the highest levels of strategy, he’ll attempt to rebuild what's been lost and confront ever-stronger foes who seek to shatter the fragile peace of their enchanting town.
If he could only get past his negative charisma points, he might stand a chance.
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About this series: With mysteries, monster hunting, cultivation, and in-depth world-building, this LitRPG/GameLit series for readers of all ages focuses on the bonds of family and friendship forged in struggles. Because who can save the world alone?